![]() "Otherwise, like, that's because they jumped in and they don't want to leave, they don't want to put it down – then job done, we've achieved that, like we were able to deliver that immersion. "If we're able to get the player with the pad in their hands at the start and play throughout the entire game without putting their pad down, like to have them play for 12, 14, 15 hours straight, because they're so immersed, and they just don't even want to go to the bathroom," said Ducharme, "Well, it's not healthy." But it's all about keeping the player well and truly gripped. Senior producer Phillipe Ducharme apparently played through the original multiple times in order to have a holistic understanding of the game. One of the major goals for the Dead Space remake is immersion. And they really add a lot to this sort of genre and make the whole kind of experience come together even more." These things, you know, could have been done, but not to the level we're doing them today. Not just visually, right? In the way we handle sound, ambience, effects, having systems that will try to spook you. "Just the amount of realism and, again, atmosphere. It's just too fucking scary," said Robillard in a conversation with Play Magazine. ![]() "When I'm playing it at night, I can't play it with headphones. ![]() RELATED: Behind The Voice Of Isaac Clarke With Gunner Wright: “He Only Speaks When Spoken To” ![]()
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